Video Game Makers Continue To Improve Accessibility

 In #zerobarriers, Freedom Friday
Otto Ottosson (left), lead multiplayer producer and accessibility lead for Gears 5, plays Gears 5 with Cherry Thompson, game accessibility consultant, at The Coalition in Vancouver, BC, Friday, November 22, 2019. (Photo by Dan DeLong)

Otto Ottosson (left), lead multiplayer producer and accessibility lead for Gears 5, plays Gears 5 with Cherry Thompson, game accessibility consultant, at The Coalition in Vancouver, BC, Friday, November 22, 2019. Photo by Dan DeLong

 

 

 

 

 

 

 

 

 

With the cold weather here to stay, indoor activities and hobbies become more important.  The evolution of video game technology continues to bring people together in a way that is more inclusive than in years past.  Adaptive technology and improved accessibility allow users of all abilities to enjoy playing video games.  Video games have the ability to connect people from all walks of life through the use of an internet connection and a game counsel.  Check out this story on Microsoft.com.  When we talk about activities that are inclusive, video games now need to be a part of that conversation.  We mentioned adaptive video game technology in a story last year and it is relevant to share with you again here.

Angie from Freedom Resource Center holding up a chalkboard with the word 'Inclusion' written on it.

Everything is better with inclusion. Photo Credit:Freedom Resource Center

 

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